Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Wednesday, 1 June 2011

Biomech WIP 5/31/11

(Click to enlarge)
Zbrush viewport
Texture painted the rest of the body.

Monday, 30 May 2011

Biomech WIP 5/30/11

(Click to enlarge)

Zbrush viewport (Subdiv 5)
Handpainted the color and gooey texture effect.

Sunday, 29 May 2011

Biomech WIP 5/28/11

(Click the image to enlarge)
Zbrush viewport (Subdiv 5)
A personal project I've been playing around for the past two days. Still figuring out what material and colors i should use. But that's a start :) Base mesh done in Maya, sculpting in Zbrush.

Wednesday, 18 May 2011

Software lighting and rendering
(Click to enlarge)
Zbrush viewport (Subdiv 1)
Base mesh modeled in Maya.
 (Click to enlarge)
Biker: A personal project. 
Zbrush viewport (Subdiv 6)
Base mesh done in Maya, sculpting and handpainted texturing in Zbrush with Photoshop support.

Mental Ray Breakdown render

(Click to enlarge)
Zbrush viewport (Subdiv 1, wireframe)
Base mesh modeled in Maya.
(Click to enlarge)
Zbrush viewport (Subdiv 6)
Vietnamese farmer: a personal project.
Base model done in Maya, sculpting and handpainted texturing in Zbrush.

Sunday, 1 August 2010

Elf

(Click to enlarge)
Textured in Photoshop. Lighting and software rendering in Maya.

Wednesday, 26 August 2009

Xander

(Click to enlarge)
 Zbrush viewport (Subdiv 2)
Modeled in Maya. Base mesh only.