Monday, 12 May 2014

Amidala Initial Textures

So here's my inital texture for Amidala done in Zbrush, same software for render. Needs more work and couldnt wait to bake all the maps and export to Maya.

Sunday, 4 May 2014

Amidala



So many models Im working on all at the same time but curiosity has led me to do this latest piece. Ive been wanting to do Amidala inspired by the movie Star Wars for as long as I can remember but was taken aback by the thought of making the lace. Futile attempt to look for numerous tutorials has led me to make my own through alpha maps! Oh yes, they did work atleast for the look I was going for. So here it is. I hope people could learn something from my mini tutorial. May the 4th be with you all :)

Bruno

This is a WIP head model of Bruno. He's a retired Navy General who likes to smoke outside his porch and drink coffee with a dog on his side. Facial anatomy needs more work, i think. And so many things I could add up to this character but that's him for now.

Tuesday, 8 April 2014

Concept Gun



A model and texture of a concept gun inspired by the awesome Alexey Pyatov.
Softwares used: Maya, Zbrush, Photoshop, Keyshot

Saturday, 29 March 2014

Skin test

Skin test render. Im not happy with the eyebrows.



Wednesday, 26 March 2014

Sea Monster




Something Ive been working on for a week now. I didnt quite like how the modern tank concept turned out so I added some twist to it. Modern tank engulfed by the octopus monster on a broken bridge. Still needs a lot of work but Im really excited to finish this up and make some time for this.


WIP 26/3/14

Thursday, 20 March 2014

Natalie Nuñez




WIP Natalie Nunez texture. Pose and details still needs work.

Monday, 17 March 2014

Cristo Velato


Added a few touches. :)

Natalie Nuñez Model


WIP: Natalie Nuñez, female longboarder. Pose and anatomy still needs tweaking.

Natalie Nuñez color test

Ill name her Natalie Nuñez. She's a female longboarder, head model inspired by Natalie Portman and body model reference inspired by Marisa Nuñez.
WIP sculpt in Zbrush, BPR test render Zbrush

Cristo Velato top view

My adaptation of the 1753 sculpture Cristo Velato by Giuseppe Sammartino

Scultping done in Zbrush, Quick render in Keyshot

Saturday, 15 March 2014

Cristo Velato

My adaptation of the 1753 sculpture Cristo Velato by Giuseppe Sammartino

Scultping done in Zbrush, Quick render in Keyshot.

Cristo Velato Progress


WIP: Sculpt evolution of my adaptation of Cristo Velato.

Friday, 14 March 2014

Pure Bliss


45 min Speed Sculpt Challenge
Theme: Pure bliss

A turtle eating a humongous strawberry all for himself is what came first to my mind when I saw the theme for today. What better way to express pure bliss than food?! I seriously timed my sculpting and it's roughly 40 minutes. I need to look into turtle anatomy because I'm not sure if I hit the right form. Sculpted this theme out of excitement and have overlooked some of the fundamentals.

Tuesday, 11 March 2014

Mystique


45 min Speed Sculpt Challenge
Zbrush BPR render
Theme: Xmen - Mystique

Not so proud of this one but....

Wednesday, 1 June 2011


Some of my professional works from 2011.

Biomech WIP 5/31/11

(Click to enlarge)
Zbrush viewport
Texture painted the rest of the body.

Monday, 30 May 2011

Biomech WIP 5/30/11

(Click to enlarge)

Zbrush viewport (Subdiv 5)
Handpainted the color and gooey texture effect.

Sunday, 29 May 2011

Biomech WIP 5/28/11

(Click the image to enlarge)
Zbrush viewport (Subdiv 5)
A personal project I've been playing around for the past two days. Still figuring out what material and colors i should use. But that's a start :) Base mesh done in Maya, sculpting in Zbrush.

Wednesday, 18 May 2011

Software lighting and rendering
(Click to enlarge)
Zbrush viewport (Subdiv 1)
Base mesh modeled in Maya.
 (Click to enlarge)
Biker: A personal project. 
Zbrush viewport (Subdiv 6)
Base mesh done in Maya, sculpting and handpainted texturing in Zbrush with Photoshop support.

Mental Ray Breakdown render

(Click to enlarge)
Zbrush viewport (Subdiv 1, wireframe)
Base mesh modeled in Maya.
(Click to enlarge)
Zbrush viewport (Subdiv 6)
Vietnamese farmer: a personal project.
Base model done in Maya, sculpting and handpainted texturing in Zbrush.

Sunday, 1 August 2010

Elf

(Click to enlarge)
Textured in Photoshop. Lighting and software rendering in Maya.

Wednesday, 26 August 2009

Xander

(Click to enlarge)
 Zbrush viewport (Subdiv 2)
Modeled in Maya. Base mesh only.

Tuesday, 7 July 2009

Flickr Photo Sets



Visit my Flickr photo sets here.